Sunday, December 17, 2017

Technology for Multi-Dimensional Learning

Technology has allowed learning to become multi-dimensional. “Learning technologies include both tools and resources developed expressly for the education sector, as well as pathways of development that may include tools adapted from other purposes that are matched with strategies to make them useful for learning” (New Media Consortium, n.d., p 35). One learning technology that we are seeing more of is online learning management systems to deliver online education. Online delivery is not restricted to a time or location. This will allow students to access their course when it is most convenient for them. They can work on the material anytime, anywhere as long as they have an internet connection. 
Learning management systems such as Blackboard are able to be customized. They are built to be learning centered systems, that include “personalization, analytics, advising, learning assessment, [and] accessibility” (New Media Consortium, n.d., p. 16).  Students are able to receive instant and continual feedback. This is something that students thrive on as they are learning. Students are able to access feedback from their mobile devices. The LMS collects formative data on the student performance and engagement as they student interacts and submits assignments (New Media Consortium, n.d). Setting up the course within the learning management system allows the department to monitor the progress of students and adjunct instructors and well as easily update content and provide instant feedback.

To encourage student-to-student and instructor to student collaboration, tools like social networking, user-generated content, video conferencing, wikis, and blogs are being used. There will be an increase in mobile learning, cloud-based learning, use of game-play mechanic for non-game applications also known as Gamification. Gamification is “a powerful tool that enables technological innovation, develops student/learner skills, crafts behaviors and enhances problem-solving” (Pappas, 2013). Mobile technologies continue to evolve and allow for personalized learning and allow students the flexibility to learn at their own pace. Virtual classrooms and web conferencing tools will be used. Virtual Classrooms can be used for communication, collaboration, and instruction. 

For more information of technology for multi-dimensional learning, check out the following articles: 
Crawford, R. (2014). A multidimensional/non-linear teaching and learning model: teaching and learning music in an authentic and holistic context. Music Education Research, 16(1), 50. doi:10.1080/14613808.2013.812627
Reese, D. D., Tabachnick, B. G., & Kosko, R. E. (2015). Video game learning dynamics: Actionable measures of multidimensional learning trajectories. British Journal Of Educational Technology, (1), 98. doi:10.1111/bjet.12128


References:

New Media Consortium (n.d.). NMC Horizon Report: 2016 Higher Education Edition. Pgs. 14-17 Retrieved from http://cdn.nmc.org/media/2016-nmc-horizon-report-he-EN.pdf
Pappas, C. (2013, December 6). Future elearning trends and technologies in the global elearning industry. Retrieved from https://elearningindustry.com/future-elearning-trends-and-technologies-in-the-global-elearning-industry

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